And we can all see how effective THAT has been. (Love you <3)Īlso, from what has told me, NPC uses some rotate checks. And he also hasn't released his because he is selfish. Secondly, neural networks are extremely intensive, I assume, which is why hasn't released his. I can't mention the number of times an entity check has saved me from hackers. (How accurate are the hits of a player and how fast is he rotating when he is looking at a target.)Ĭlick to expand.Great points and as an advocate of my dad's ( AC, I would like to address some of your points.įirstly, someone skids may not be bothered with configuring settings and will just step in and hack and be caught by the entity. To stop simple clients like Wurst, you could start with accuracy checks, and rotate checks. The only way to detect Killaura these days is using math, heuristics, neural networks, and even more math and heuristics. The big problem is that it is bypassed by nearly every client out there, and it annoys legit users.Įven Wurst does not hit any Killaura entities if you configure the "Target options" properly. AntiCheat developers should go away from entities.ĪntiAura has stopped using entities and uses only maths, and Reflex-AntiCheat also does 95% with math and only 5% with entities. Seriouly? I think this "fly check" would also flag players which are on a ladder or when they are swimming up on a waterfall. ![]() AntiCheat developers need very very much experience about Java, Minecraft, and some other stuff to create a good AntiCheat. That's okay, but then don't expect it to be good. ![]() This would be useless, because this is "patched" in all hack-clients, because NoCheatPlus tried the same check and the hack-client devs fixed this.
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